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Is the Creation Club any different from actual mods? Just take a look at the Skyrim subreddit right now to see how angry fans actually are. So when Bethesda reintroduced the idea at this year's E3, a lot of people took up arms immediately. The majority of players agreed that this was incredibly unfair, as Valve and BethSoft both were making money off the backs of passionate fans who were working for free. Valve was taking a 30% cut, and Bethesda was taking another 45% - leaving modders with just 25% of the payoff for a project they put 100% of the work into. Paid mods were especially problematic for both makers and fans because modders weren't getting 100% of the money that was being paid for the mods they'd created. But when an external publisher tries to take that hobby and try to monetize it, things start to heat up. They welcome positive feedback from users, as well as donations from those who can afford to support them that way. Modding is basically a pastime for most creators, and many of them aren't really looking for any compensation for the work they do. Mods are created by the community, and those that create them do it because it's their hobby. And the typical mindset of those involved in the modding community - whether creators or consumers - was that mods should be free, because players have already paid their dues by purchasing the base game, plus Season Passes and DLCs. So why should they pay extra for something fan-made that enhances their gaming experience? Why did players and modders alike lose their minds about it? The answer is simple - up until that point, mods were free. In fact, the backlash was so harsh that Valve pulled the cord on the entire thing and issued refunds to those who had already purchased mods. Modders and players alike completely shunned the whole thing - appalled at the idea that of paying for mods just to enhance their game and do silly things like turning all dragons into Thomas the Tank Engine. When Valve announced that purchasable mods would be making their way to to the PC version of Skyrim on Steam, the backlash was severe. Boogie2988 JIt seems like history is repeating itself.
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If creation club is paid mods then burn it to the ground. Many of us shudder to think back to when Bethesda and Valve made a similar (and ultimately fatal) mistake back in 2015, after they tried to introduce a paid modding structure for Skyrim via Steam Workshop. If you've played Elder Scrolls on PC in years past, this probably sounds horribly familiar to you.
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